Viceroy Time of Darkness Expansion Game

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    • Aristocrats - Twelve aristocrat cards are shuffled to the character deck. The cost for the first level is any two gemstones. No reward on the first level - they prefer to fly high. Special bonus instead of colored sections.
    • Invasion - At the end of the 3rd, 7th, and 11th turns, a horde of monsters attacks each player. The more monsters a player defeats, the better reward they may choose. To repel the invasion, a player needs to defeat at least one of the monsters by paying the cost. If a player fails to stop the invasion, they lose power points.
    • Underworld - A separate deck of criminal cards reflects the players' ties with the underworld. A player pays for criminal cards by gaining judgement tokens with different penalties. Criminal cards are played below the first level of the pyramid. They feature unique rewards such as bribe tokens or relocation of character cards.

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